Ubisoft’s new RPG, Child of Light, is a beautiful game which uses its watercolor inspired backgrounds, rhyming dialogue, and whimsical characters to create the ambiance of a new fairy tale. The visuals are so fantastic that I felt like I was immersed within a painting. As I traveled through the fantasy world, I would actually explore to experience the amount of detail that was crafted within all visual elements of the game. Only screenshots, or better yet playing the game, can justify how much of a visual piece of art Child of Light is.
The emergence of indie games, and a new respect for the classics, has taught us that graphics do not always create good games. As a community mostly comprised of writers, we deeply understand the value of the story. Child of Light uses rhyming dialogue to tell the bulk of its narrative. This form helps to fantasize the world and brings a playfulness to it. But rhyming continuously through a long narrative can easily become problematic. Forced rhymes are painful, and I ended up skipping through most of the character’s banter because of it. The story was hard to follow because of the strange vocabulary used, but enough fairy tale tropes were included to help give a general sense of what was going on.
Surprisingly, the story and rhyming didn’t bothered me enough to hinder my joy while playing this game. I was able to interpret the rhyming dialogue as a tool used to craft the nostalgia of having an illustrated fairy tale book read to me. Because of the smooth gaming mechanics, strategic and exciting turn based battling system, and the ability to diversify characters through skill points and crafting, I deeply enjoyed Child of Light and would recommend it as a must play title.